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New Decks and Old Decks


Welcome! This is where I write about the games I've been playing. I write about Commander over on CoolStuffInc.com every Monday, but this is where I navel-gaze. I recount the stories of my games, as sometimes they are stories worth telling and in general I assume that it might be interesting to some of you to read about how the decks I've been building have stood up to real (or even casual) competition.

This week I played on Tuesday night at our local game store and again on Saturday in our EDH League. Both are at NexGen Comics in Pelham, New Hamsphire so if you're ever in Southern New Hampshire or Eastern Massachusetts come on up and introduce yourself!

Casual Night

On the day before Halloween I rolled into the LGS we play at with a few decent decks and the goal of seeing if my new Varina or Ramos build could steal a win. Both builds seem pretty OK but I hadn't played the former yet and the latter is a reworked version of my old Ramos deck that had one loss under its belt so far. There were two tables of three and I wound up sitting at the one that was closer to winding up the game they were playing. We played four games on the night and luck seemed to be with me.

Game One

The first game saw me on my new Varina deck. It's not the exact list that I posted in a recent CoolStuffInc article but it's basically the same concept. Play zombies. Swing. Draw and discard. Gain life. Pray for Approach of the Second Sun.

It was a four player game against a Glissa, the Traitor deck, a Rafiq voltron deck and an Endrek Sahr deck.

The early game saw me get a few Zombies out and Desecrated Tomb - an artifact that would let me get a 1/1 bat token when a creature leaves my graveyard. I managed to get Varina out and swing into a little draw/discard and lifegain and started to put a few cards into my graveyard.

The Rafiq player was able to get a big 14 damage hit with his commander on the Glissa player so everyone was a bit leery of getting one-shotted out of nowhere. I think the Endrek Sahr player and I might have both used removal to get Rafiq off the field. I think I contributed a Swords to Plowshares to the effort.

The mid-game saw a fair amount of nothing going on. I think there was some removal thrown around and I got to use Varina's ability twice to make two tapped zombies. Drawing and discarding with Varina turns out to be a fantastic way to make sure you hit your land drops, and while I wasn't ramping I also wasn't hurting for mana.

This next part of the game is a little fuzzy as to what order everything happened, but it went something like this. I was able to play Approach of the Second Sun and put it 7 cards deep in my library. I had a few zombie lords out but Varina got removed before I could swing on the next turn. I was then able to play Army of the Damned to put 13 2/2 zombies onto the field, but someone wiped the board. I was doing pretty well with my life total, but other players had been whittled down by an opponent's Cabal Paladin.

I was able to play a zombie that returned a random zombie to my hand out of the graveyard and the one I got back was one of my Zombie Lords - Cemetery Reaper. I then flashed back Army of the Damned and on my next turn played Cemetery Reaper and had lethal on my remaining opponents. I never even needed to re-cast Varina, though if I had gotten Approach back to my hand that would have won me the game just as well.

My other play would have been to cast Zombie Apocalypse to return five or six Zombies from my graveyard to the battlefield, but I had an opponent sitting on an artifact that could have exiled my graveyard when i put Zompocalypse on the stack.

I still don't like discarding cards, but so far it seems like the deck works and does what it's supposed to do. Not a bad start to the night. I got my win and was going to switch to decks that hopefully not overwhelm anyone.

Game Two

In our second game I switched to Ramos, Dragon Engine. The Glissa player switched to Estrid, the Rafiq player and the Endrek Sahr players switched as well. They both switched decks, but borrowed decks that each other had brought. The Rafiq player had expressed an interest in learning the Karador player's Karador deck, so he borrowed that and the Karador player borrowed the Rafiq player's Trostani Discordant deck.

In the early game I got off to my typical slow start. My Ramos builds have never gotten out of the gate quickly, and after dropping an early Joiner Adept and Sylvan Caryatid and Ramos out with a few +1/+1 counters and attaching a Conqueror's Flail, he got hit with a Pacifism. While that might sound like an issue, I genuinely didn't care. I knew that with my commander unable to attack or block it would seem like I had been set back in some way, but I probably wasn't going to attack with him anyways. Naturally, I've killed folks with Ramos before in combat (with infect) and mentioned that so as to give credence to the idea that it was a good play. Staying under the radar for as long as possible with Ramos is pretty important, and from what I could tell that was what was happening.

The Conqueror's Flail is a key piece to the Ramos deck, as it locks opponents out of casting spells on my turn. I wasn't drawing into anything great but I wasn't worried either. If nothing else, I could try to storm off on my turn and nobody could do a thing to stop me.

As we moved into the mid-game it seemed clear that the owner of the Karador deck seemed to think that the guy borrowing his deck could have won and was making misplays, but that's to be expected when borrowing a combo deck. Unless you get to know the ins and outs of how the combo works and what you need to tutor for, you'll wind up fumbling around in the dark trying to make sense of it. He wasn't being rude or anything, but it was clear to me at the time, and he confirmed later on that the Karador deck could have threatened for a win.

I wound up having two turns where I attempted to storm off but failed.

The first involved a handful of piddly little spells including a Kodama's Reach and a Past in Flames, culminating in an Empty the Warrens with a storm count of 7, so I got 14 Goblins. It wasn't nothing but it was far from the kind of game ending turn I was hoping to hit. Someone nuked all non-land permanents with a CMC of zero and I lost my goblins before i was able to attack with them.

The second attempt involved paying the flashback cost for Past in Flames and again playing a handful of spells and capping it off with a Storm spell. This time it was a storm count of 6 and the spell at the end was Tendrils of Agony. When I included it in the deck I really thought Tendrils was going to be a great card to include. Opponents lose live. You gain life. What's not to like? In actual play, with a torm count of 6, I found that doing 12 damage not to all opponents but to target opponent was underwhelming at best. I spread it out as 4 damage to each opponent and gaining 12 life was nice but it's probably going to remain underwhelming unless I can hit a much higher storm count.

Neither of these turns won me the game and neither even made me seem like much of a threat. In both attempts I did hit some cantrips and drew some cards. The fuel for the storm was pulling 5 counters off of Ramos for 10 mana, so that part of the plan worked well, but i wasn't able to draw into any flicker spells to allow me to do that more than once each turn. The biggest impact probably wound up being a Crackling Doom, which helped clear out threats, did four damage to each opponent, and put a total of 6 +1/+1 counters onto Ramos.

I think I must have found a way to get rid of the Pacifism because if memory serves me I was able to swing for lethal on the Trostani player. On my next turn once there were only three of us left I was able to play Thousand Year Storm and then went all in on an Epic experiment. I drew into 21 cards and while 15 of them were lands or creatures, there were enough instants and sorceries that one of the players just scooped up his board. I had lethal on the other just by swinging with Ramos, who at this point was huge and both of them had been well under 20 life.

While it wasn't the kind of Storm win I had been hoping to pull off, it was a win and some nights wins are hard to come by. This wasn't one of those nights, but it was a fun game and a good lesson in learning how to play Storm. I did some things right and had some good plays but the real goal is not to have to try three times to Storm off before you finally win.

Game Three

At this point we had a player have to leave for the night and two other players jumped in so we played a five player game. I switched to my Rith, the Awakener deck. The Karador-deck-borrower switched to Ishkanah. The Karador-deck-owner played his Karador deck, and the two new players were on Lord Windgrace and Hapatra.

I got a decent start to the game and got out some mana dorks and an early Rith. The Ishkanah player had deathtouch reach blockers. The Karador deck wasn't doing much, the Windgrace player had nothing and the Hapatra player was building slowly but didn't have anything significant yet. I was able to play Divine Visitation, swing with Rith and trigger his ability. I counted up 7 Green permanents on the field and I suddenly had 7 4/4 flying Angels with vigilance

By my next turn nobody had drawn into a boardwipe and I was able to swing with the Angels and then things got silly. I think someone must have killed Rith because I didn't get any more Angels but I was able to play a Bloodspore Thrinax and devour my Angels and then swing with Rith to put something like 14 saprolings onto the field with 7 +1/+1 counters on each one.

The Hapatra player did his best to put -1/-1 counters on Bloodspore Thrinax but he wasn't able to do that at a fast enough rate. When my next turn came around I think I killed one player and swung with Rith and put 33 saprolings onto the field with 4 +1/+1 counters. Somewhere along the way I tutored for, played and then lost an Atarka, World Render, which would have given Rith double-strike but I think it died before I was able to swing Rith with it on the field..

At some point we were able to stop Karador from winning. While it may not be a "cEDH" deck, he's a very strong player and it's a fantastic deck. If I remember correctly, it took both the Hapatra player and myself to remove Boonweaver and if we had failed in that I think he would have had game on his next turn.

In the end I simply had an overwhelming board. I swung with everything, paying for Rith to make another set of saprolings but it was lethal on the table.

This is one of the decks I'll be playing in our EDH league this month, but I'm not sure it's fast enough to actually compete against league decks. It was nice to get another win and I was astonished to be sitting on a 3-0 night, even if it was only casual night. As I said - luck was with me.

Game Four

My last game of the night was one in which I dropped down to a more casual deck and still nearly pulled out a win.

I played my Ezuri morph tribal deck. The Ishkanah player and the Lord Windgrace player stuck with their decks and the Hapatra player switched to Inalla.

In the early game my buddies took out their frustrations by killing pretty much everything I put onto the table. I couldn't really complain - I had run off an impressive series of wins and nobody likes to see someone go undefeated. I think playing morph creatures was egging them on, as they kept killing my morphs to see what they were. Ezuri also hit the table and met with a bad end.

I kept playing morphs, slowly building my board and taking bits of damage here and there. My opponents let up on the aggro after a while and started picking away at each other.

In this game the Lord Windgrace player wound up being the one to really start blowing up.

I happened to be sitting on a face-down Thousand Winds, which when unmorphed will return all tapped creatures to their owners' hands. I also had a Cyclonic Rift in hand. I was mostly hoping to be left alone. The Inalla player had for some reason been helping me out and when Windgrace swung at both me and the Inalla player I was more than happy to flip Thousand Winds and turn back the attack.

The next turn I again left mana open, and I think Windgrace may have taken a turn off from attacking, but when he eventually did swing out, again at me and the Inalla player, I overloaded my Rift.

I was now out of protection, but I had a decent board and my opponents would be rebuilding for a turn or two.

I had three morphs that could counter spells when turned face up, but I also had Beast Whisperer on the field, so I had some incentive to overextend, play creatures and draw cards. I had gotten Ezuri out again, so I was also slowly adding experience counters. I was up to five and I played a Cultivator of Blades and put five counters on it.

Cultivator of Blades is the best wincon in the deck, and I was starting to suspect that I was going to pull into another win.

When I drew into Champion of Lambholt I didn't realize at the time what I was sitting on. Champion makes my creatures unblockable by creatures of lesser power than it. Cultivator of Blades gives my creatures +X/+X where X is the greatest power among creatures I control. I was thinking Cultivator looked at its own power, so playing Champion and putting 8 +1/+1 counters on it when I went to combat was going to set me up for lethal. I had tapped out, and the Hapatra player bounced Champion to my hand. Here's where things got interesting.

I still had lethal on one player, but the Lord Windgrace player had lethal on me. If I killed Windgrace I'd be open to getting killed by the other players. I offered a deal to the Windgrace player that we each kill an opponent and then duke it out. He agreed and I went to swing at the Ishkanah player.

The Inalla player asked me to swing at him. He promised not to block. I wasn't sure why he'd be making such a promise but I decided to send enough attackers his way to represent lethal. It had been a long night and I had made a critical oversight - he had a Dissipation Field on his board. I still had lethal on him, and as it turned out his death would result in the "return-to-hand" triggers from Dissipation Field not resolving, so I didn't lose anything in the exchange.

Inalla was to my right, and in turn order the next player after me was the Ishkanah player. I knew I should have swung at the Ishkanah player but figured I'd risk letting him have a turn before the Windgrace player swung at him. That was a mistake.

I'm still not clear on exactly what he played, but the Ishaknah player started his turn by playing Concordant Crossroads and executed a combo that gave him infinite spiders. He swung for game and Windgrace never got another turn.

My misplays were obvious. I overextended and didn't leave mana open to be able to flip up any of the morphs I run that let me counter spells. If I had been just a little more conservative about my plays I probably could have won the game, but it seemed like everyone enjoyed themselves. Nobody was eliminated early, everyone got to make significant plays and there were lots of twists and turns along the way. I'm a goof for losing a game I could have won, but I think the guys were happy to not see someone go 4-0 on the night. It can be frustrating when someone just dominates play, even if they aren't necessarily pubstomping with a competitive deck against casuals.

All in all it was a great night. I'm definitely going to need to start looking at some new decks to brew up. I've been churning through my decks pretty well lately, and while I'll be happy to play Varina, Ramos or even Silvos again I think I may unsleeve my Lord Windgrace deck and brew up something new for next week. I'm thinking Drake tribal, but I'm also tempted to brew up Maelstrom Wanderer as I've got a pile of Cascade spells from having taken apart my old Ramos build.

EDH League

We play two rounds of Commander every Saturday and try to squeeze in some pickup games as well. I often don't join in on those, as I run our points after my second round is over, but this time I was able to get that extra game in.

Last month's winner of the month's top point total, a great guy who was a pleasure to share a table with, up and moved to Cyprus. He'll be sorely missed, and he was a judge so it was also nice to have his wise words and snarky comments (are all judges snarky?) when we had interesting (or dumb) questions about rules interactions.

Each month brings a new theme we can build around. In past months I've felt like the theme is a bit of a trap. The spikier players ignore theme and go for the win, so building around theme for me meant that I'd be hard pressed to actually notch a win over the course of the month. One of those spikes, our top points winner in 2017, suggested that we add a 5 point bonus for having an on-theme deck. We voted on that and a bunch of other things and the vote passed, so now there's even more incentive to build on theme.

Saturday I brought two on-theme decks to play. The theme was "pre-modern card frame" commanders. Your commander had to be in a pre-modern frame to count for bonus points. I have three decks that would qualify - Rith, the Awakener, Multani, Maro-Sorceror and Silvos, Rogue Elemental. The latter is pretty terrible, as it's built with exclusively pre-modern black bordered cards and needs a lot of work.

Round One

In our first round of play I was at a three player table with a new player to our league and an old nemesis. I shouldn't call him a nemesis but he's a good player and has the annoying habit of winning games after folks give him even the slightest bit of room to breathe in a game. Basically if you don't kill him first and then get on with your game, he usually wins - and the alarming thing is that it doesn't seem to matter what deck he's playing. He's the kind of player who might claim he's playing a weak deck to buy a little extra time and then on his next turn Insurrection and kill the table.

He's kind of a silver tongued devil, and we even kid that our league motto should officially be to kill him first.

I'll freely admit that a big part of my disdain for this guy is that he's a bible-hugging, right-wing Trump supporter and I'm not a big fan of that extreme end of the political spectrum. We don't talk politics and I do my best to be pleasant - even friendly - at the table, but every time I look at him I can't help but think of kids in cages, stolen Supreme Court Seats and the rise of white nationalism in this country. Still, I run the league and my personal feelings about such things can't get in the way of our EDH League games nor can I let them affect an event at the LGS. I keep my thoughts to myself and play the games.

In this game I was on Rith, the Awakener, the new player was on Jhoira of the Ghitu and the "silver tongued devil" was on Dragonlord Ojutai. I'll refer to him as the Ojutai player from here on out. If you met him you'd probably like him. He's actually quite polite.

The Jhoira player got out to a slow start. Ojutai hit the table and started swinging. He alternated between me and the Jhoira player. I don't have a history of targeting him in games (nor should I) so he didn't have any reason to go after me exclusively. He got out the Ajani that gives a creature vigilance so he could keep his commander safely protected - when Ojutai is untapped it has hexproof.

I was able to play an early Celestial Dawn, making all of my lands Plains and all of my cards and permanents white. I was able to get Rith out and swing with her, pay for her ability and make a bunch of saprolings. It was maybe 9, which wasn't nothing, but I was able to play a Fireshrieker as well.

I think my opponents didn't realize what Rith was capable of, but they soon found out. Jhoira finally hit the table and against my better judgement I let her stick around. The Jhoira player was new to the league and I nearly always go a little easy on first-time players.

The Dragonlord Ojutai player wasn't doing anything too alarming yet, but as I mentioned - I'm always wary of him. I was also in Naya colors and his commander had hexproof so I was quite limited in what I could do to prevent his eventual shenanigans.

The fun (for me) happened on my turn when I was able to equip Fireshrieker to Rith, swing and pay for two combat damage triggers. After each one I counted the number of white permanents on the field and when all was said and done I had 64 1/1 saprolings - tapped thanks to a Blind Obedience on the Ojutai player's field.

On my next turn I had lethal on someone but the Jhoira player was able to suspend and then cast Alpha Brawl, targeting Rith. If I had just let that resolve I might have been OK but I chose to use Swords to Plowshares on my own Commander so that my twig army would survive. It worked, and my saprolings lived, but that was our eventual undoing.

On his turn the Ojutai player cast Fumigate. He wiped the board, went up well over 100 life and passed turn.

I was able to re-cast my commander, which is the sort of thing we earn "league points" for. I think I equipped Fireshrieker but wasn't able to do much else on my turn. Jhoira didn't do much on her turn, and then in typical fashion the Ojutai player cast Aetherflux Reservoir on his turn and killed us both.

There's not much more to say about this game. I don't think I did anything wrong or made any misplays, but sometimes an opponent has the right card at the right time. I was able to earn a decent number of points on the day from having the biggest creature, biggest army, most lands, most enchantments and being on theme, but the loss still got a little under my skin. I was pleasant, of course. I'm the face of the league and have to make nice, but there will always be folks you want to beat more than others, and this was a game I really did want to win. Just not enough to switch to a better deck and not play on theme.

Round Two

I went from a game with one of my least favorite people in the local EDH community to a game with two of my favorite people. Game two again had our new player at my table, but I was joined by our local Bruna player and another old friend who has been riding a bit of a win streak against me. I was on Ishai & Bruse Tarl and I think I had lost my last four or five games against him. He used to be a pretty mediocre player and deckbuilder but over time he has figured it out and now he is becoming a force to be reckoned with. They're both a pleasure to share a table with and I think the camaraderie between us was palpable.

The Bruna player played Bruna, as he often does. The new player switched from Jhoira to the Estrid precon. The Ishai / Bruse Tarl player was of course playing Ishai and Bruse Tarl (duh) and I switched to Multani, Maro-Sorceror.

This month we're no longer having any five player tables. The league voted to always favor 3's when splitting up tables. This was a tragic turn of events for me, as I had been looking forward to swinging a 25/25 Multani at someone on turn 4 or 5 and without four opponents I'd probably never have a stupidly large early Multani. My favorite Maro-Sorceror has a power and toughness equal to the total number of cards in all players' hands.

As the game started the Bruna player admitted to having something like an 80% win rate with his deck. I had been suggesting that we needed to try to kill him first for anyone else to even have a shot at the table because his deck wins half of its games. He didn't help his case, but it didn't matter. We knew what we were dealing with, and I actually felt a little bad for the Estrid player, who was playing an unmodified precon.

I was able to play a turn one Stampede Driver, which can let me give my creatures trample without needing to target Multani, who has shroud.

When I eventually went to cast Multani I think the Bruna player attempted to counter it. He knew Multani was coming at him first, as any other choice would be a misplay, but the Ishai player countered the counter and Multani was able to hit the table. I think on my next turn I was able to hit the Bruna player for 16 commander damage, setting him up for a kill on my next turn.

The Estrid player was able to get out a Hydra Omnivore and swing it at the Ishai player and then at me, doing 16 damage to the table and definitely putting a target on her own back as a result. On the second swing she had given it an aura that gives protection from creatures, so she was going to have to be dealt with if we were able to get past the Bruna player.

Bruna hit the table but wasn't going to be big enough to keep Multani's trample damage from being lethal. I had a Lignify in my hand and was hoping to use it either on the Hydra Omnivore or on Ishai, but the Ishai player had equipped Swiftfoot Boots so that wasn't going to be an option. Ishai had also been growing as we cast spells, so it was soon looking like a lethal threat on anyone he wanted to kill.

On my turn I decided to play it safe and make sure to get a kill. It's not often I'm able to kill the Bruna player so I used my Lignify on Bruna. When Bruna blocked he might have been able to attach some pretty nasty enchantments. I then gave Multani trample and that was it for Bruna. Hopefully now his win rate is down to a lowly 79%. I should note that he always takes losses gracefully - he doesn't lose often but however the game goes this guy is a great tablemate.

With three of us left, and with Multani much weaker with the loss of a player, it was down to myself, Estrid and Ishai / Bruse Tarl. Ishai was swinging with double-strike and was huge and had hexproof, so the writing was on the wall. The Estrid player swung with Hydra Omnivore one last time and then Ishai killed her, figuring that would make Multani that much weaker. He was right, and I was able to buy myself one turn with a fog before he killed me as well.

It was a good game with some interesting twists and turns. I'm still on my losing streak to the Ishai player and I've got to get that turned around at some point, but he's also a pleasure to play with. It's a little annoying but not in a grating way - just in that way where nobody really wants to be on a long losing streak against somebody no matter how much they like playing with them.

Our new player was also a good tablemate. Apparently she had been playing in sealed and draft at the store and finally decided to check out the commander scene. I hope she had a good time and comes back, but you never know how these things will work out. Sometimes schedules get in the way. Heck - sometimes folks move to Cyprus.

Pickup Planechase

Our second round had ended early enough that I decided to jump in on a pickup game. It turned out to be a six-player Planechase game with a bunch of folks I enjoy playing with. I'm usually caught up with running the points so this was a treat.

In Planechase you move from plane to plane as you play and each plane is like a global enchantment that affects play in some unique, interesting or possibly really annoying way. I was on my Lathliss deck, as folks weren't playing great decks and my other choice would have been Najeela. We also had a Saheeli Rai deck, a Yidris deck, a Lazav, the Multfarious deck, an Ur-Dragon deck and an Archangel Avacyn deck. Six-player Planechase Commander is a great way to have a long, long game.

The planes we went through were interesting ones.

We started on Lethe Lake, which mills you 10 cards on your upkeep. The Lazav, the Multifarious deck saw Phage go into her graveyard and was excited about maybe getting to swing with Lazav and kill someone on contact by turning into Phage before combat damage. Nobody else was particularly excited to see this happen, but we all knew she had to get Lazav out and swing before that could happen so we had some time to deal with the problem.

We soon found ourselves on Quicksilver Sea, which lets you scry 4 on your upkeep. If you roll Chaos you get to cast the top card in your library. I scryed to put Expedition Map on top of my library and drew into it, but left a Mountain as my second card. That was a mistake, as I happened to roll Chaos and could have landed an early dragon if I had scryed differently. On my next turn I was happy to draw a land, but that dragon would have been helpful.

In most six-player games I have trouble keeping track of what everyone else is up to so I'm not going to be able to recount what my opponents were all doing. One of them was milling another, who was swinging back because he didn't want to be milled. The Ur-Dragon player and I had a tacit agreement to probably leave each other alone at least for a while. It's a Dragon Bros thing. In Commander you find excuses to form alliances because if it's you against everyone else it's easy to be the first one eliminated. I was sitting across from the Ur Dragon player and didn't want to be dealing with trading blows with the other major flying deck at the table until I absolutely had to.

The big turn for me happened to be when we planeswalked to the Eloren Wilds, which lets permanents tap for a extra mana. I was able to use Expedition Map to tutor up and play Nykthos, Shrine to Nyx. I was then able to tap it for four mana, tap two lands and play a Caged Sun.

I was able to get us to planeswalk to The Aether Flues before passing turn. This plane allowed you to basically exile a creature and like with Proteus Staff, reveal cards until you get to a creature and put that creature onto the battlefield.

Somewhere around this point in the game the Yidris player was at 2 life and the Ur-Dragon player killed them. Soon after that the Lazav and Ur-Dragon players had to leave the game so there were just three of us left.

The planes were with me in this game because on my turn I was able to play Dragon Tempest, play a Strionic Resonator, play a dragon and copy the Lathliss trigger to get an extra dragon, do a bunch of damage off of Dragon Tempest, swing for lethal on the Saheeli player and then planeswalk to Horizon Boughs where our permanents untap. I went from an all-out swing to having all my blockers again.

Before long the only player left was the Saheeli Rai player, who was the Bruna player from earlier in the day. He had an Ulamog out and swung to exile my top 20 cards but he didn't have an answer for my dragon army. I killed him on my next turn.

During my early turns I was able to count up the league points as I waited for my turn to come around again, so I didn't even wind up getting home super late because of my picukp game. It was nice to get a win on the day, and I'm still optimistic that I'll be able to pick up a win on the month at some point.

Final Thoughts

It was a pretty good day, all things considered. My Rith and Multani decks basically did what they were supposed to do. My game one loss, while annoying, was pretty much out of my control. The theme point changes - which I neither suggested nor voted for - helped me so much with my points on the day that I wound up in first place in our rankings!

We have a new point category called "Bounty Hunter" for killing someone who is on the chalkboard, so next week we'll have 7 possible targets for collecting bounties. I'm not sure if that's enough to sway anyone's decision-making in a game, but hopefully it will keep things interesting and players will like it.

I would love to seem more of our players experiment with deckbuilding and build decks around old legendary creatures (in "pre-modern card frames") but it's possible I'll be the only one playing on theme this month.

That's all I've got for you today. Four wins in seven games isn't the kind of pace I expect to be able to keep up, but I'll enjoy it while it lasts. It would have been nice to win one of those League games but I got a kill in one of them, so that's something.

Tomorrow I've got a Commanderruminations column over on CoolStuffInc.com about Commander games worth telling stories about.

Thanks for reading and I'll see you next week!

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